



The Civ AI for Spain is particularly aggressive about religion, and at what I'd consider the late part of the mid-game a fleet of missionary and apostle units flooded my borders. In my first save, I experienced disaster in the mid-game. That's now only the case for the Samurai, Japan's unique unit, but it seemed like a pretty good place to start all the same.

Japan was always my favourite Civ in the previous game because of their special Bushido ability that meant their units fought at full strength even when damaged. It got better in the expansions, and Civ 6 seems to be building well on those foundations.įor my first game I picked Japan, led this time by Hojo Tokimune. I think many would agree that Civ 5 was a great game but also suffered from its attempt to streamline things. I'll get this out of the way up top: I absolutely love the changes Civilization 6 has made to some of the systems of Civ 5. For now, only the Prince difficulty is available, but that's the ideal bar for getting used to the all-new systems that have been added to the game and how dramatically the old systems have been adjusted and reworked. I figured over the next few weeks and as my preview build is updated I'd check in with a few updates as to how my Civ experience is going as we near launch - matches I've played, how I did, and thoughts on the game's new mechanics compared to its predecessor, which I logged nearly 300 hours in.Ĭurrently the build I have access to is specifically limited to around half the Civilizations you'll find in the game, plus a limitation on the various map types and modes, including difficulty. The build of the game I have isn't complete, so this isn't anywhere near a review, but I have been playing enough to talk about it. I guess I can report that Civilization 6 is still the Civ many know and love, then. I spent most of it sitting in the same spot, slamming my finger down on the return key. Late last week I got access to Civilization 6, and, well. but at least it means I'm able to write this.
