

This number is the maximum amount of your Dexterity modifier that can apply to your AC while you are wearing a given suit of armor. This number is the item bonus you add for the armor when determining Armor Class.ĭexterity Modifier Cap (Dex Cap) Source Core Rulebook pg. The armor’s category-unarmored, light armor, medium armor, or heavy armor-indicates which proficiency bonus you use while wearing the armor.ĪC Bonus Source Core Rulebook pg. Metal (breastplate, chain mail, chain shirt, full plate, half plate, scale mail, splint mail)Ĭategory Source Core Rulebook pg. Damaging Objects MaterialĬloth (explorer’s clothing, padded armor) It’s not likely your armor will take damage, as explained in Item Damage on page 272. The columns in both tables provide the following statistics.ĭamaging ArmorYour armor’s statistics are based on the material it’s predominantly made from. Table 6–4: Armor provides the statistics for suits of armor that can be purchased and worn, organized by category. Table 6–3: Unarmored Defense provides the statistics for the various forms of protection without wearing armor. It takes 1 minute to don light armor, 5 minutes to don medium or heavy armor, and 1 minute to remove any armor.Īrmor Statistics Source Core Rulebook pg. Getting in and out of armor is time consuming-so make sure you’re wearing it when you need it! Donning and removing armor are both activities involving many Interact actions. If you’re not wearing armor, use your proficiency in unarmored defense.ĭonning and Removing Armor Source Core Rulebook pg. When a creature attacks you, your Armor Class is the DC for that attack roll.Īrmor Class = 10 + Dexterity modifier (up to your armor’s Dex Cap) + proficiency bonus + armor’s item bonus to AC + other bonuses + penalties Use your proficiency bonus for the category (light, medium, or heavy) or the specific type of armor you’re wearing.

Your Armor Class (AC) measures how well you can defend against attacks. Armor protects your character only while they’re wearing it.Īrmor Class Source Core Rulebook pg.

If you want to increase your character’s defense beyond the protection your armor provides, they can use a shield. Armor increases your character’s defenses, but some medium or heavy armor can hamper movement.
